Jobs are an extension of their base classes, and require a Soul Crystal to activate. Each job acquires additional role specific actions based on the job’s role in group content (Tank, DPS, or Healer). ffxiv jobs, since the release of Stormblood, players are no longer required to level a secondary class and can advance to their respective job at level 30.
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Features of FFxiv Jobs
Primary Class is the class that a job is tied to.
To switch to a job, simply equip its Soul Crystal. Returning to a base class works similarly by leaving the crystal slot empty.
Jobs possess all of the abilities and traits of the primary class and are able to select five additional actions shared among all jobs of that role.Before attaining level 60, Jobs borrow all of their Traits from their primary class. However, any Traits acquired from levels 61 to 70 are restricted to the Job upon which they are acquired.
Note that while most Abilities are acquired through gaining levels, some are locked behind Class and Job Quests. Level is shared between job and primary class once that job is unlocked. For example, if you level a Summoner to 40, then swap over to its base class (Arcanist), the latter will also be at level 40.
This means both primary class and its respective job will always be at the same level, regardless of which you play with. Jobs released in Heavensward (3.0): Dark Knight, Astrologian and Machinist, start from level 30 and do not require base classes, instead starting with a full set of abilities of their own.
Jobs released in Stormblood (4.0): Samurai and Red Mage, start from level 50 and do not require base classes similar to the Heavensward jobs.
Wielding a veritable arsenal of enmity and mitigation tools, Paladins make excellent tanks. While having only moderate HP, they have access to a plethora of defensive and healing actions. They are also capable of taking damage intended for allies. Because this job focuses primarily upon mitigating incoming damage, its damage output is the lowest of the three Tank Jobs.
Boasting a tremendous HP pool and Abilities that lend themselves to high burst damage, Warriors are a force to be reckoned with. They are often chosen to be off-tanks in full-party content, though they are certainly capable of filling the role of Main Tank as well. As a trade-off for their generous HP pool and comparatively high damage potential, Warriors possess somewhat lackluster mitigation tools compared to their Dark Knight and Paladin brethren.
Dark Knights strive to occupy the proverbial middle ground between Warrior and Paladin, providing the player with a balanced offering of mitigation and damage-dealing tools. This job uses MP to perform actions, and is known for draining mana very quickly if not managed well. Dark Knights can greatly increase their next offensive/defense action by using a special ability called Dark Arts.
Astrologians are a healing time-mage job. Their actions are based on both heal-over-time and MP regeneration, as well as using cards to cast offensive buffs and recover mana. Besides having damage increase buffs, astrologians deal the least damage out of all healers.
Scholars are a mixed healing job. Mastering this job is considered difficult because of all the micromanaging involving their own healing spells, and pet healing spells. Due to their access to aetherflow scholars don’t see much problems with MP management like white mages for example, and they can also deal the highest continuous DPS from all healers with damage-over-time actions.
White Mages bear the highest healing output in the game. Through the use of HP regeneration abilities, a full HP heal, and occasional DPS bursts, white mages are a very varied healing job. They can swap healing power with damage power to provide a more DPS-oriented gameplay, and are often seen as a very simple starting job.
Jobs include Bard, black mage, dragoon, machinist, monk, ninja, red mage, samurai, summoner. These are the ffxiv jobs.